

Oliverbeatson/ Wikipedia Commonsįlappy Bird facilitates this precondition in a non-obvious manner, where only those who can get over the initial learning phase will be able to experience it. The mapping of how one’s mental state typically evolves in Flappy Bird is also shown on the top of the diagram.

This table summarises my experiences connected to the eight flow dimensions:Ĭonceptual graph of mental states central to achieving the flow experience. Loss of self-consciousness, transcendence of ego boundaries, a sense of growth and being part of some greater entity.Īltered sense of time, which usually seems to pass faster.Įxperience becomes “ autotelic”: if several of the previous conditions are present, what you do becomes autotelic, or worth doing for its own sake.īased on an autoethnography (see below) describing my personal experience of playing Flappy Bird, the game provides me with an experience that ticks the eight checkboxes above. The opportunities for acting decisively are relatively high and matched by your perceived ability to act.Īction and awareness merge one-pointedness of mind.Ĭoncentration on the task at hand irrelevant stimuli disappear from consciousness worries and concerns are temporarily suspended. Csikszentmihalyi explains the flow experience consists of the following eight dimensions:Ĭlear goals: an objective is distinctly defined with immediate feedback – you know instantly how well you’re doing. Video games are often built with the goal of providing a positive experience so that playing them becomes intrinsically rewarding, which is basically synonymous with the flow experience. Flow represents a mental state in which a person becomes so engrossed in a certain activity that enjoyment comes intrinsically from the process of doing that activity.
